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Blue Desert Disco

A New Arcade Experience

Blue Desert Disco is a 2-3 player fighting game in which each gamer has their own custom 3D print controller paired with a specific character in the game. Each character has their own unique “weapon” that reflects on their corresponding controller. Their speed and strengths also vary from each other. The controllers are identical in their overall shape but different in the reflective device/components of the characters’ abilities. The players have to adapt to the controller and figure out their own way to play quickly, and meanwhile, defeats the other players. The winner, of course, has the dance floor all to herself/himself.

About

Blue Desert Disco is a homemade 2-3 player fighting game in which each gamer has their own custom 3D print controller paired with a specific character in the game. Each character has their own unique “weapon” that reflects on their corresponding controller. Their speed and strengths also vary from each other. The controllers are identical in their overall shape but different in the reflective device/components of the characters’ abilities. The players have to adapt to the controller and figure out their own way to play quickly, and meanwhile, defeats the other players. The winner, of course, has the dance floor all to herself/himself.

Blue Desert Disco is a homemade 2-3 player fighting game in which each gamer has their own custom 3D print controller paired with a specific character in the game. Each character has their own unique “weapon” that reflects on their corresponding controller. Their speed and strengths also vary from each other. The controllers are identical in their overall shape but different in the reflective device/components of the characters’ abilities. The players have to adapt to the controller and figure out their own way to play quickly, and meanwhile, defeats the other players. The winner, of course, has the dance floor all to herself/himself. Next Step The controller will be painted and paired with customized 3D print joystick caps shortly. A brief game guide will be inserted before it starts. We will develop and explore different possibilities of their interaction with controllers. More fun scenes will be created and there will be more interaction between the gamers and the scene itself.

TEam

Game Design & Development: Dan Ran

Physical Computing, Hardware Design & Modeling: Ran Zhou

Physical Computing & Hardware Development: Yunfei Song

3D Character Design & Modeling: Andy Tai

Showcase

2019.12.06 - 12.07 ENTER PLAYMODE, Wonderville, 1186 Broadway, Brooklyn, NY 11221

Professors: Kyle Li, Henry Lam

2019. 12